Within the past half century, a powerful new paradigm has emerged in the ways in which we produce and consume information. The idea of an immersive “virtual reality” space for intellectual inquiry and exploration encompasses education, engineering, industry, and the arts. While the idea of a virtual reality goes back to the earliest human storytelling and pictorial practices, technology has helped established these in increasingly flexible forms. Fueled by decades of growth in computational processing power, these new modes of knowing are transforming the foundations of the arts, sciences, and humanities by providing new experimental, rhetorical, and experiential interfaces to information. Students in the Virtual Realities Focus take two of the four courses listed below, plus participate in the collective Interdisciplinary Discussion Course once a week. The cluster is highly collaborative and project oriented, and welcomes students from all academic backgrounds and interests (humanities, sciences, engineering). No gaming or programming experience required, though gamers and programmers are welcome! |
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ISIS 87FCS.01: Visual Representations ISIS 92FCS.01: How They Got Game: The History of Videogames and Interactive Simulations CLST 85FCS.01: Myth, Dream, and Vision: Imaginary Worlds COMPSCI 04.F03: Introduction to Videogame Programming Focus 99.09: Special Topics in Focus: Virtual Realities |
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