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ISIS EVENTS ARCHIVE 2008 | 2007 | 2006 | 2005 | 2004 | 2003 | 2002 | 2001 ISIS Tech and New Media Tuesdays featuring Patrick Herron (27) "We Generate Our Self" View the Tech & New Media Tuesdays website and schedule. ISIS Tech and New Media Tuesdays featuring Darion Rapoza (21)
"The Science of Video Game Design: What does Behavioral Psychology have to Offer?" To an operant psychologist, video game play represents one of the purest examples of the real-life application of operant theory to the control of human behavior. Whether they know it or not—and with great success—the designers of the game industry’s hit titles have created “addictive” game play through the application of the basic principles of operant psychology. With a knowledge and understanding of the principles of operant psychology, designers can move beyond creating compelling game play by mere intuition, experimentation, and accident to easily creating it by the relatively simple application of established scientific principles. Better still, as the industry can boast very few examples of the application of advanced behavioral programming techniques to game design, designers who understand advanced behavioral principles will have the capacity to take game design to the next level. This talk will begin with an intense, rapid-fire review of basic principles of behavioral programming that must be understood before a discussion of the more advanced topics can take place. Examples drawn from animal behavior studies will be compared to hit game titles to illustrate the application of these principles to create addictive game play. Next, the science of creating effective real-life behavior change video games will be discussed. A review of some effective behavior change videogames will be presented, as well as some thoughts on what types of behavior portrayed in videogames might not be expected to affect real-life behavior. Scientific evidence of how different personalities respond differently to different types of message presentation will be covered, and the implications for serious game design discussed. Finally, pilot data from the speaker’s own R & D on using video games to prevent or treat drug abuse will be presented. Bio: Darion Rapoza: President, Entertainment Science, Inc., Senior Research Scholar, ISIS. Darion Rapoza founded Entertainment Science, Inc. in 1997 with the mission of studying the real-life behavioral impact of videogames and of developing videogames with empirically demonstrable positive behavioral impact. He is currently working in collaboration with Virtual Heroes on a project funded by the National Institute on Drug Abuse for development of a 3D “Virtual Brain” museum exhibit to educate the public about the impact of drug use on the brain. Past funded projects include development of a videogame for neurocognitive rehabilitation of drug-induced deficits in inhibitory control (aka “impulsivity”), and development of video games designed to prevent drug use. He has been issued a US patent on his videogame-based method for drug abuse prevention. He holds a Ph.D. from the University of Chicago in Biopsychology, where he studied the behavioral pharmacology of drugs of abuse. View the Tech & New Media Tuesdays website and schedule. ISIS Tech and New Media Tuesdays featuring Marilyn Lombardi (17)
"Introducing the Renaissance Computing Institute (RENCI) Center at Duke University" Abstract: Marilyn Lombardi is director of the new Renaissance Computing Institute (RENCI) Center at Duke University, which occupies the renovated first floor of the Telecom Building on West Campus. The RENCI at Duke Center is part of a multi-site virtual organization founded by Duke University, UNC-Chapel Hill, and North Carolina State University as a catalyst for innovation. The RENCI organization’s resources include the fastest supercomputers in North Carolina, a staff of ninety focus area specialists, computational scientists, software developers, and engineers, and an Innovations Lab where engineers fabricate new devices, taking them from concept to prototype. RENCI draws on these resources and the combined intellectual capital of RENCI’s member campuses to tackle problems of broad public concern, from disaster prediction, global climate change, and human health to nanotechnology, national security, and economic development. A dedicated high-speed network connects the Duke Center with the RENCI anchor site at the Europa Center in Chapel Hill and with Duke’s sister sites at UNC-Chapel Hill and NC State. All the RENCI campus sites come equipped with a shared audio and video teleconferencing system with a large display so that multiple groups of collaborators at various locations can see one another simultaneously, while sharing presentations and high-resolution visualizations. The facility also boasts a one-of-a-kind Multi-Touch Visualization Wall. Similar to the futuristic interface imagined for Steven Spielberg’s 2002 film Minority Report, the Multi-Touch Visualization Wall is intended to foster hands-on creativity and inspire new research applications. Two full-time computer scientists specializing in high-performance data mining and visualization will be on staff to collaborate with Duke researchers on new applications and grant proposals. How might the Center and its resources advance your research agenda? Are you a biochemist who needs to create thousands of high-resolution, three-dimensional molecular models for studying protein design, protein folding and protein-protein interactions? Perhaps you’re a biomedical engineer working on a better cochlear implant for patients suffering from severe hearing loss, or a visual artist planning a multimedia interactive installation? Dr. Lombardi’s talk will focus on the nature of Duke-RENCI engagement and will welcome audience participation. Bio: Dr. Marilyn Lombardi directs the RENCI Center at Duke University. In this capacity, she manages the Duke component of the RENCI virtual organization and a facility with state-of-the-art visualization equipment, dedicated high-speed connectivity to the major research universities in the Triangle, and a staff of computing specialists to support Duke faculty in large-scale research collaborations. Lombardi is also a scholar-in-residence for the EDUCAUSE Learning Initiative (ELI) and she writes the organization’s annual three-part white paper series covering current issues in technology and pedagogy. From 2006-2007, she also served as interim director of The Croquet Consortium, an international not-for-profit alliance of industry and academic institutions to advance and promote the creation and widespread adoption of open source Croquet technologies in research, industry, and education. Lombardi is an invited contributor to the Carnegie Foundation book "Opening Up Education: The Collective Advancement of Education through Open Technology, Open Content, and Open Knowledge" (MIT Press, 2007) and a member of the National Endowment for the Humanities (NEH) advisory panel on “Humanities and High Performance Computing.” View the Tech & New Media Tuesdays website and schedule. Game Night sponsored by ISIS, Duke Libraries, and the Dean of Students Office ISIS, Duke Libraries, and the Dean of Students Office are hosting a Game Night featuring four projection screens with XBOX 360, Wii, and PS3. Featured games, but not limited to, are Rock Band, Guitar Hero III, and Dance Dance Revolution. Come out to Bostock Library room 023 on Wednesday, March 26 from 9pm-12am. We will have pizza, soda and swag. The event is FREE, so bring a friend and have a good time. View photos from the event here and here. Videos here. An ISIS Lunchtime Event :: A Conversation about Global Culture Industry with Scott Lash & Celia Lury (27) Scott Lash is a professor and the director of the Center for Cultural Studies Celia Lury is a professor and the head of the Department of Sociology at Goldsmiths College, University of London. They have co-authored "Global Culture Industry: The Mediation of Things" (Polity Press 2007). Excerpted Chapters for discussion -- Introduction; Chapter 4," Art as Concept/Art as Media/Art as Life" and Chapter 5, "The Thingification of Media: Animism and Animation." (Duke Community download only.) The event is co-sponsored by the Jenkins Chair of New Technologies. ISIS is co-sponsoring this lunch before the main event brought to you by the Program in Literature.
The lectures are co-sponsored by the Department of Cultural Anthropology, the Center for International Studies, the Jenkins Chair of New Technologies, and the John Hope Franklin Humanities Institute. For more information about the lectures, please contact Maria Maschauer at 684-5255 or visit the Literature Program news site. ISIS Tech & New Media Tuesdays featuring Mark Tribus (14)
"CompanyCommand.com: Online Leadership Development in the United States Army" Lieutenant Colonel Mark Tribus, Professor of Military Science at Duke, will describe the Peer to Peer Leadership Development program in the United States Army. The online program enables junior officers to share experiences and learn from their peers in a high trust environment with immediate, detailed feedback from peers. This approach contrasts both with more conventionally structured, hierarchical training modalities and purely informal social interactions. Tribus will discuss the program as it presently exists, as well as look ahead to potential areas for expansion and development of this breakthrough training resource. For background on the project, please see pages 56-57 in the Harvard Business Review article entited "Breakthrough Ideas for 2006" posted here. View the Tech & New Media Tuesdays website and schedule. * Event featuring ISIS Program Director, Victoria Szabo! * "Creating and Sharing Digital Media in Second Life and Croquet: Current Projects and Future Directions" Last summer the ISIS Program bought an island in Second Life in order to explore how a well developed virtual world environment could benefit digital project-based undergraduate education. At the same time as we have explored Second Life, we have also continued to explore other opportunities for virtual world building and archive development in the Croquet platform. This talk demonstrates projects underway in the Duke ISIS Oasis in Second Life, touch the surface of what Croquet might offer to extend functionality, and looks ahead to possible directions for virtual world building activities within the ISIS curriculum and beyond. The Visualization seminar series is a forum for faculty, staff, and students from across the university to share their research involving the development and/or application of visualization methodologies. Our goal is to build an interdisciplinary community of visualization experts whose combined knowledge can facilitate research and promote innovation. The Friday Forum Spring 2008 schedule is available here. ISIS Special Event :: "Come Walk With Me" with Patrick O'Sullivan (51) Patrick O'Sullivan, founder of Build African Schools, will be discussing his program for constructing small 5-room primary and secondary schools in the remote Maasai Mara region of Kenya. Each school includes a solar power system and a computer lab donated by Hewlett-Packard Co. A reception will precede the talk at 5:30-6:00 PM in the F-CIEMAS Lobby. Related Event: Patrick and Sherryl Broverman (Chair of Women's Institute for Secondary Education and Research (WISER)-Kenya; Associate Professor of the Practice of Biology and Director of the Global Health Certificate Program, Duke University) will be delivering "Building Schools in Kenya: Two Perspectives" as part of Wednesdays at the Center on February 20, 2008 at 12:00-1:00 PM in John Hope Franklin Center, 240. Early American Mediascapes: a symposium (25) Friday, February 15th schedule: Saturday, February 16th schedule: Germaine Warkentin ~ Peter Charles Hoffer ~ Ralph Bauer ~ Birgit Brander Rasmussen ~ Paul Chaat Smith ~ Richard Cullen Rath ~ Heidi Bohaker ~ Gonzalo Lamana ~ Sarah Rivett ~ Andrew Newman ~ Jeffrey Glover ~ Matt Cohen ~ Elizabeth Fenn ~ Orin Starn ~ John David Mile ~ Walter Mignolo "Early American Mediascapes" is organized around key methodological shifts resulting from the turn toward media in early American studies, bringing together scholars from Native American and colonial studies; literary scholars and historians; cultural anthropologists and historians of the book. The European settlement of indigenous-dominated territories was driven by struggles over information circulation as much as by ideologies of conquest and colonization. Colonial spaces were sites of an extraordinary proliferation of communications technologies. Settlers improvised and developed a variety of means of communicating with Native people, from participating in Native rituals and sign-systems to composing language guides and translating European books into New World languages. At the same time, Native people made strategic interventions in the information channels of early European settlements, appropriating, mastering, and deploying communicative techniques imported by colonists. Such a relay is not merely a relic; the contents of the colonial archive iteself have been a product of a struggle over media and access to it that continues to this day. Who gets to tell the story of colonization and what counts as evidence for that story? Free and open to the public. Sponsored by Arts & Sciences Research Council; Information Science + Information Studies (ISIS); John Hope Franklin Humanities Institute; The Department of History; The Department of Cultural Anthropology; The Program in Literature; Rare Books, Manuscripts, and Special Collections at Duke Libraries. For more information email John David Miller or visit the event website. *Canceled and Tentatively Rescheduled for February 26* View the Tech & New Media Tuesdays website and schedule. ISIS Tech and New Media Tuesdays featuring Brett Barney (18) Digital Humanities, Metadata, and the Need for Control Bio: Brett Barney became interested in digital humanities when he was hired as a research assistant for the Walt Whitman Archive in 2000. Since joining the staff of the Center's predecessor the following year, he has worked on a variety of projects, including the Willa Cather Archive and the Journals of the Lewis and Clark Expedition Online. He is Research Assistant Professor at the Center for Digital Research in the Humanities and project manager and Senior Associate Editor of the Walt Whitman Archive. He is nearing completion of a digital edition of the interviews of Walt Whitman, and he continues to nurture project ideas for digitizing the work of several lesser-known writers from the colonial and early Federal periods—aspirations that began during a doctoral program focused on postcolonial theory and nationalism in early American literature. Publications include:
View the Tech & New Media Tuesdays website and schedule. "ChucK: Teaching Programming with Music (and vice versa); Laptop Orchestras as Classrooms" with Ge Wang (15) Abstract: We present the ChucK computer music programming language as a pedagogical tool for teaching programming and music at the same time (and letting the two subjects motivate and reinforce each other). We demonstrate aspects of the language suitable for teaching in both Computer Science and Music Technology classrooms, pointing features, ideas, and approaches we've taken in courses at Princeton University and Stanford University. Bio: Ge Wang received his B.S. in Computer Science in 2000 from Duke University, PhD (soon) in Computer Science (advisor Perry Cook) in 2007 from Princeton University, and is currently an assistant professor at Stanford University in the Center for Computer Research in Music and Acoustics (CCRMA). His research interests include interactive software systems for computer music, programming languages, sound synthesis and analysis, music information retrieval, new performance ensembles (e.g., laptop orchestras) and paradigms (e.g., live coding), visualization, interfaces for human-computer interaction, interactive audio over networks, and methodologies for education at the intersection of computer science and music. Ge is the chief architect of the ChucK audio programming language and the Audicle environment. He is a founding developer and co-director of the Princeton Laptop Orchestra (PLOrk) and is currently establishing a Stanford Laptop Orchestra. Ge is also a co-creator of the TAPESTREA sound design environment and of various audio visulization tools. Ge composes and performs via various electro-acoustic and computer-mediated means. Ge will also be presenting at the Visualization Friday Forum on Friday, January 25, 2008. ISIS Game Night ISIS is hosting the third Game Night of the 2007-2008 school year. Come out to the Interactive Multimedia Project Space (IMPS) in the Franklin Center and enjoy Playstation 3, Wii, XBOX 360 with Guitar Hero, Playstation: PS2, PC, Atari gaming along with board games. We will have pizza, soda and information about ISIS. The event is FREE, so bring a friend and have a good time. ISIS Tech and New Media Tuesdays Special IMPS Room and Gaming Demo (12) Come out and see the Interactive Multimedia Project Space (IMPS), how to run it, and the games we use in our classes. View the Tech & New Media Tuesdays website and schedule.
ISIS Tech and New Media Tuesdays featuring Jason Graves (24) "The Art and Science of Music" Jason will talk about the creative challenges of composing music for a living and how technology has evolved and influenced my creative process. Bio: As a graduate of the University of Southern California’s prestigious film scoring program, Jason Graves was given the rare opportunity to study under film composers Elmer Bernstein, Christopher Young, and Disney Legend Buddy Baker, as well as Ron Jones, Jack Smalley, and famed Hollywood orchestrator Will Schaefer. Jason has composed music for national and international commercials (Honda, Toyota, Walt Disney, Activision), television shows (CBS, FOX, The Discovery Channel, The Learning Channel, Spike TV), movie trailers (Hollywood Pictures, Gramercy Pictures), and feature films (Sony Pictures, Paramount Studios). He has composed and conducted for the Hollywood Studio Orchestra at Capitol Records and Paramount Pictures in Los Angeles, as well as the Northwest Sinfonia in Seattle and orchestras in Salt Lake City. With more than one hundred television shows to his credit, Jason has won three Telly’s, an Addy, nine Silver Reels, a Gold Case Award, and more than thirty other state and national communications awards. He wrote music for The Discovery Channel’s Mega Movie Magic, which won a Cable ACE Award. Jason also won 2nd Prize in Turner Classic Movies’ 2005 Young Film Composer Competition, of which there were more than 500 entries. His ties to Los Angeles has allowed Rednote personal connections with top Hollywood film composers when working on film-based video games, including relationships with Elmer Bernstein (Wild Wild West), Hans Zimmer (King Arthur), John Debney (Zathura), and most recently Harry Gregson-Williams (Flushed Away). Jason has composed more than fifty videogame scores, including Blacksite: Area 51, Transformers, Star Trek Legacy, Rayman, The Gauntlet, Price of Persia, Heroes of Might and Magic, Blazing Angels, The Sims, Pac-man, and Jaws Unleashed. View the Tech & New Media Tuesdays website and schedule. Tom Perkins: The Technology and Engineering of the Maltese Falcon
Tom Perkins is one of Silicon Valley's pioneers, with a career spanning entrepreneurship, the management of major corporate activities and most importantly, venture capital. In 1972 he formed America's premiere venture capital business with co-founder Eugene Kleiner. The partnership and the follow-on Kleiner Perkins Caufield & Byers series of partnerships have created some of the most interesting and innovative businesses in the world. Prior to Kleiner Perkins, he started a company in the mid-1960's (University Laboratories) to manufacture lasers based upon his original inventions in optics. The company was successful and merged into Spectra-Physics becoming a major part of that firm's growth. Later he was the first General Manager of the Hewlett Packard Company's computer divisions and is credited with establishing the foundation for the enormous growth which that business has enjoyed. Tom Perkins is a graduate of MIT in Electronic Engineering and Harvard University in Business Administration. He is now or has been a Director of the following public corporations: Acuson (Chairman), Applied Materials, Compaq Computer, Corning Glass Works, Genentech (Chairman), Hewlett Packard Company, Hybritech, LSI Logic, The News Corporation, Philips Electronics NV, Spectra-Physics, Symantec and Tandem Computers (Chairman). He is the author of a satirical novel "Sex and the Single Zillionaire" published in hardcover by Harper Collins in February '06 - paperback '07 and "Valley Boy: The Education of Tom Perkins" to be published in hardcover by Gotham (division of Penguin) in November '07. He is the designer and owner of the world's largest privately owned sailing yacht, named the Maltese Falcon which is the first "clipper yacht," or fully automated square rigger. This vessel, which has been on the front cover of over twenty yachting magazines, is considered to be a pioneering break-through. Sponsored by inDuke and co-sponsored by Information Science + Information Studies (ISIS). ISIS Tech and New Media Tuesdays featuring Sara Wood (26) "Bringing Data into the Web's Fabric: The Swivel Approach" The Web is awash in textual information on every topic imaginable. However, the amount of hard data that can be usefully accessed on the Web remains remarkably small, despite the potential for an Internet of people and their computers to exploit in ways that can improve their health, happiness and bottom line. Swivel is a site where users explore, publish, compare, visualize, share and discuss data. By combining web technologies and user enthusiasm to liberate data from its traditional vaults, Swivel allows people to discover and share insights in that data. We'll discuss how data accessibility, collaboration and Web 2.0 will facilitate better decision-making by both policy makers and the general public. Swivel has established partnerships with UN and governmental agencies, academic institutions and researchers, foundations, and businesses across the secotrs whose goal is to make their data available to the widest audience possible. At the same time, we encourage interested individuals to participate equally in the sharing of data and engaging in debate. Bio: Sara Wood is the Chief Data Officer for Swivel. Sara has spent the better part of the last decade working with some of the world's most important data: the World Health Organization, Harvard School of Public Health, the UN and UNDP. Previous to that she worked for a number of technology companies and research organizations, including web startups such as Salon.com, where she helped to solve emerging issues of content and data management on the web. View the Tech & New Media Tuesdays website and schedule. ISIS Game Night (19) ISIS is hosting the second Game Night of the 2007-2008 school year. Come out to the Interactive Multimedia Project Space (IMPS) in the Franklin Center and enjoy Playstation 3, Wii, XBOX 360 with Guitar Hero, Playstation: PS2, PC, Atari gaming along with board games. We will have pizza, soda and information about ISIS. The event is FREE, so bring a friend and have a good time. ISIS Tech and New Media Tuesdays featuring Matt Kirschenbaum (26) Abstract: Matthew Kirschenbaum will speak about his current work on MONK, a large text mining and visualization project designed to leverage the increasing availability of large volumes of content through GoogleBooks, the Open Content Alliance, and other sources. What to do with a million books (or ten million) is the grand challenge of the digital humanities, and it will require us to think in terms of what Franco Moretti has termed distant reading as an alternative to tradition close reading. Bio: Matthew G. Kirschenbaum is an Assistant Professor in the Department of English at the University of Maryland (promotion to Associate Professor with tenure effetive August 2007) and Associate Director of the Maryland Institute for Technology in the Humanites (MITH), an applied thinktank for the digital humanities. He is also an affiliated faculty member with the Human-Computer Interaction Lab at Maryland, and a Vice President of the Electronic Literature Organization. Kirschenbaum specializes in digital humanities, electronic literature and creative new media (including games), textual studies, and postmodern/experimental literature. He has a Ph.D. in English from the University of Virginia, and was trained in humanities computing at Virginia's Electronic Text Center and Institute for Advanced Technology in the Humanities (where he was the Project Manager of the William Blake Archive). His dissertation was the first electronic dissertation in the English department at Virginia and one of the very first in the nation. Kirschenbaum's first book, Mechanisms: New Media and the Forensic Imagination, will be published by the MIT Press in late 2007. (Taking its cues from textual studies and recent critical interest in writing and inscription technologies, Mechanisms addresses itself to the material and historical particulars of landmark works of new media and electronic literature, applying computer forensics to conduct new kinds of media-specific readings and drawing on significant new archival sources for works like Michael Joyce's Afternoon and William Gibson's electronic poem "Agrippa.") He is a principal investigator for MONK, a multi-institutional Mellon-funded project to develop advanced analytical and visualization tools for digital text collections. With Amit Kumar, he developed the Virtual Lightbox, an online tool for image comparison. He is Articles Editor for Digital Humanities Quarterly and serves on the editorial or advisory boards of a number of projects and publications, incuding Postmodern Culture, Text Technology, Textual Cultures, and MediaCommons. Kirschenbaum's current research interests in new media include serious games and simulations, digital preservation, writing technologies and the conditions of contemporary authorship, text visualization, social software, and cyberinfrastructure. His most recent graduate seminar (spring 2006) was Inscribing Media. He is currently directing or co-directing five dissertations. He blogs at both MGK and Zone of Influence (the latter mainly about games). He is married to Kari Kraus. His other interests include military history and boardgames. He lives in Silver Spring, Maryland. [source] View the Tech & New Media Tuesdays website and schedule. ISIS Tech and New Media Tuesdays featuring Mauro Maldonato (19)
Mauro Maldonato is a psychiatrist. He was born and lives in Italy, where he is Associate Professor of General Psychology at the Università degli Studi della Basilicata. At his work and researches activities he focused on Neurosciences, with specific attention to Epistemology and Philosophy of the Science. He’s a member of the International Association of the Complex Thought presided by Edgar Morin. He’s also a member of several editorial boards of both national and international specialist journals, and collaborates as a writer on some others journals. Essayist and writer, Maldonato’s books have been translated in several languages. He was Visiting Professor in Brazil, at the Pontifícia Universidade Católica - PUC of São Paulo, and at the Universidade de São Paulo - USP, where he also gave postgraduate courses,and at the École Des Hautes Études En Sciences Sociales of Paris. He also takes part, as lecturer, in different conventions and initiatives of several institutions. At the present time Professor Maldonato is engaged in the field of neurophenomenology research, especially on the topic of consciousness, and has been working to divulge it and to encourage and facilitate contact among Italian academics of that field. The last work published, as editor and writer, is La coscienza: come la biologia inventa la cultura [Consciousnees: how biology invents culture] published by Guida Editore of Naples, in 2007."Embodied Mind and Knowledge: Prolegomena for a neurophenomenology theory" Even though the concept of a “disembodied mind” – according to which, phenomena that go from the conscience to knowledge can be conceived without neurobiological structures – has enjoyed scientific and philosophical success, it is surrounded by relevant empirical and theoretical problems. The concept of a “disembodied mind”, promoted greatly by Descartes, is also the basis for “disembodied knowledge”, according to which knowledge is entirely a mental process: i.e., the process would be exclusively based on representations of the mind; as a matter of fact, it’s object would be those representations. In reality, recent neuroscientific evidence shows that may difficulties arise with this concept. These difficulties, along with others that could be argued, demonstrate how the concept of a “disembodied mind” is not plausible. This must give way to a concept of an “embodied mind”, According to which the mind is simply made up of certain bodily skills, including sensory and motor skills. Since sensory and motor skills are based on unconscious mental processes, it would be absurd to say that everything mental is conscious. The mental, on the other hand, is made up of skills and processes that are in part conscious, but greatly unconscious. The concept of embodied knowledge questions the radically subjectivist character of modern philosophy, from Descartes to Husserl, which conceives knowledge as disembodied knowledge. The methodological proposal in neurophenomenology consists in incorporating experience in the neurodynamic levels explicitly as well as rigorously. The objective is to integrate the phenomenic structure of experience in big scale neural operations. It deals with creating controlled experimental conditions where the subject is involved in identifying and categorizing experience, in order to clarify the neurodynamical properties of the conscience and cerebral activity and to then formulate a strong and predictive model that links the domains of experience and neurons. The neurophenomenologic strategy proposes to fill in the philosophical and scientific explanatory gaps, taking on the epistemological and methodological task of relating accounts of first person phenomenological experience to third person cognitive-neuroscientific ones (Varela, 1996). Neurophenomenology is a methodological way to answer the hard problem (Chalmers, 1996), without filling the gaps through ontological reduction, but by bridging experience and neurocognitive-behavioral phenomena. This event is jointly sponsored by the Program in History and Philosophy of Science Technology and Medicine (HPSTM). View the Tech & New Media Tuesdays website and schedule. ISIS Tech and New Media Tuesdays featuring Marsha Kinder (22)
“Refiguring Representation: Envisioning Science and Database Learning” This talk will feature two of her interactive science projects that deal with the interplay between physical science and culture, “Three Winters in the Sun: Einstein in California” and “A Tale of Two Genes: Exploring the Biology and Culture of Aggression and Anxiety” (a collaboration with Dr. Jean Chen Shih, a molecular biologist from the USC School of Pharmacy). MARSHA KINDER ON THE LABYRINTH PROJECT - A RESEARCH INITIATIVE FOR EXPANDING THE LANGUAGE OF INTERACTIVE NARRATIVE The Labyrinth Project is an art collective and research initiative on interactive cinema and database narrative at the University of Southern California’s Annenberg Center for Communication. Under the direction of cultural theorist Marsha Kinder since 1997, this initiative works at the pressure point between theory and practice, committed to creating a productive dialogue between the immersive language of cinema and the interactive potential and database structures of digital media. All Labyrinth projects are what Kinder calls "database narratives." This term refers to narratives whose structure exposes the dual processes of selection and combination that lie at the heart of all stories and are crucial to language: the selection of particular narrative elements (characters, images, sounds, events, and settings) from a series of categories or databases, and the combination of these chosen elements to generate specific tales. Although a database narrative may have no clear-cut beginning, no narrative closure, no three-act structure, and no coherent chain of causality, it still presents a narrative field full of story elements that are capable of arousing a user’s curiosity and desire. This desire can be mobilized as a search engine to retrieve whatever is needed to spin a particular tale or to provide a rich array of sensory and intellectual pleasures. All Labyrinth projects take a conceptual and collaborative approach to interface design. The design emerges from the material and captures the unique style of the primary artist the project is centered on: the repetition compulsions of Chicano novelist John Rechy, whose network of painful memories and ritualized accounts of the sex hunt turn the world of gay cruising into one vast city of night; the claustrophobic circularity of Nina Menkes’s films of resistance, all featuring her sister as a deeply alienated woman trapped within a series of violent landscapes captured in long takes; the sensory beauty of Pat O'Neill's richly textured, multilayered films with their fluid camera movements and surprising surrealistic jolts; the mesmerizing quality of Péter Forgács's haunting documentaries based on found footage with their shadowy historical figures and melancholy rhythms; the vigorous stream of Norman Klein’s verbal commentaries on history, swirling with vivid details, comic asides, and fascinating digressions; and the rich quilting of Carroll Parrott Blue’s stories, dreams, and voices that interweave the struggles between her and her mother with the cultural history of Houston’s black community. Kinder’s first interactive title (produced in collaboration with Charles Tashiro and Barry Schneider) was a hypertext called Blood Cinema: Exploring Spanish Film and Culture (1994), the first scholarly CD-ROM published in film studies. A companion to her book Blood Cinema (California 1993), it launched the Cine-Discs series of bilingual CD-ROMs on national media cultures (on which Kinder is general editor). The second title in the series, Yuri Tsivian’s Immaterial Bodies: a Cultural Analysis of Early Russian Cinema, won the 2001 British Academy Award for best Interactive Project in the Learning category. Co-sponsored by Art, Art History and Visual Studies, the Film\Video\Digital Program, and the Center For Documentary Studies. Marsha Kinder is also speaking at the Nasher Museum on Monday, October 22, 2007 and 7:00 PM. Please click the thumbnail below for further information. View the Tech & New Media Tuesdays website and schedule. ISIS Tech and New Media Tuesdays featuring Kenneth Price (12) "From Scholarly Edition to Thematic Research Collection: The Walt Whitman Archive and the Metamorphosis of Humanistic Studies" What are the implications of the terms we use to describe the electronic scholarship currently being produced? And how do these conceptions frame and sometimes limit what we attempt? How do terms such as edition, archive, project, and thematic research collection relate to the past, present, and future of textual studies? Drawing on a range of resources including the Walt Whitman Archive, I'll consider how current terms describing digital scholarship both clarify and obscure the work in progress. In addition, I'll use the final term, thematic research collection, to discuss yet-to-be-developed parts of the Whitman Archive dealing with place-based cultural analysis and translation studies as a way to illustrate the expansive possibilities of this new model of scholarship. View the Tech & New Media Tuesdays website and schedule. The Serious Game of DARWARS Ambush! (9) You've read about it in the Chronicle! Now come and play for yourselves: ROTC Cadets will be on hand to help you get started before we launch into a networked operation with offsite participants. Pizza, soda, event sponsorship provided by ISIS and Arts & Sciences IT. Special ISIS Tech and New Media Monday featuring Bill Seaman (22) Title: Recombinant Poetics, Pattern Flows and Neosentience Seaman will present an artist talk that will cover differing aspects of his research. He has been exporing generative emergent approaches to meaning production through Recombinant Poetic technological systems. He has articulated an embodied approach to multi-modal sensing and meaning production, and new approaches to interface design that he describes as Pattern Flows. Most recently Seaman and Rössler have been researching the creation of a model for a Neosentient computer/robotic system. Seaman is currently working on a series of poetic installations, scientific research papers and a book in collaboration with the scientist. He is also collaborating with Artist/Computer Scientist Daniel Howe on works exploring AI and creative writing/digital media, as well as on a work that explores intelligent generative/associative multi-media installation - the Bisociation Engine, and The Architecture of Association. Bill Seaman received a PH.D. from the Centre for Advanced Inquiry In Interactive Arts, University of Wales, 1999. He holds a MSvisS degree from MIT, 1985. His work explores an expanded media-oriented poetics through various technological means. Seaman is Department Head and Graduate Program Director of Digital+Media at Rhode Island School of Design. Seaman's works have been in many international shows where he has been awarded two prizes from Ars Electronica in Interactive Art (1992 &1995, Linz, Austria); International Video Art Prize, ZKM, Karlsruhe; Bonn Videonale prize; First Prize, Berlin Film / Video Festival for Multimedia in 1995; and the Awards in the Visual Arts Prize. Seaman was given the Leonardo Award for Excellence in 2002. Selected exhibitions include 1996, Mediascape Guggenheim, NYC - the premiere exhibition of the ZKM in Karlsruhe, Germany; 1997, Barbican Centre (London); 1997, C3 - Center for Culture & Communication, Budapest; 1998, Portable Sacred Grounds, NTT-ICC Tokyo; 1999, Body Mechanique, The Wexner Center, Columbus, Ohio, ; 2004, David Winton Bell Gallery, Brown University; 2005, Itau Cultural Center ; 2006, Harris Museum, UK. Seaman contributed a video set for SLEEPERS GUTS by Ballett Frankfurt. He has collaborated with Regina van Berkel on two major dance/performance/installations. View the Tech & New Media Tuesdays website and schedule. ISIS Game Night (13) ISIS is hosting the first Game Night of the 2007-2008 school year to welcome everyone back. Come out to the Interactive Multimedia Project Space (IMPS) in the Franklin Center and enjoy Playstation 3, Wii, XBOX 360 with Guitar Hero, Playstation: PS2, PC, Atari gaming along with board games. We will have pizza, soda and information about ISIS. The even is FREE, so bring a friend and have a good time! ISIS Tech and New Media Tuesdays featuring Harry Halpin (32)
The Dialectics of Collective Intelligence Abstract: In the midst of dizzying technological change that threatens to eradicate the very concept of the historical moment, digital technologies ranging from the personal computer to the Web appear often as alien artifacts beyond our control, while simultaneously as fulfilling our utopian desires. Yet technologies are ideas given flesh, the exteriorization of the ideas of ordinary humans, and so are alien only insofar as their history is unknown. The creation of the digital era did not happen by magic or fiat, but through institutions, ideological projects, and individuals that mobilize the resources, ranging from the social to the financial, that build these artifacts through metal, silicon, and human labor. We trace the line of development of digital technologies from the efforts of J.C.R. Licklider's "Man-Machine Symbiosis" abd Douglas Engelbart's "Human Augmentation Framework" to today, and how these seminal works led to the advent of personal computing at Xerox PARC to the birth of the World Wide Web at CERN, which in turn led digital representations to beomce ubiquitous. Resuscitating Hegel for a digital era, we show how each technology dialectically overcomes divisions of time, space, and collectively and so provides the cognitive scaffolding of collective intelligence, leading to the massive collective editing of Wikipedia being the flagship project of our age, just as Diderot's Encyclopedia characterized the Enlightenment. Far from alien, these digital tecnologies are intimately part of ourselves, extending our very mind and creating productive relationships that make the Web the universalizing social factory of today. This talk will be followed by an optional participatory exploration of the digital archive of interviews, papers, and patents that documents the foundations of the digital era, an archive that can interact with using the Studio and visualized in three-dimensions in DIVE. For more information, see http://vis.duke.edu/Research/interface/index.html. Bio: Harry Halpin, research postgraduate at the University of Edinburgh with Andy Clark and Henry S. Thompson. His interests lie in the intersection of the World Wide Web, artificial intelligence, and philosophy of the mind. He was recently a visiting researcher at Duke University where he helped organize the HASTAC (Humanities, Arts, Sciences, and Technology Advanced Collaboratory) conference, for which the archive exlpored in this talk was created. He is also active in web standards as Chair of the GRDDL W3C Working Group and a member of the W3C Semantic Web Co-ordination Group, and previously he has worked in areas as diverse as computational linguistics and collaborative tagging. View the Tech & New Media Tuesdays website and schedule. ISIS 2007 Commencement Ceremony The graduation of the 2007 Duke University: Information Science + Information Studies Undergraduate Certificate Students: Alexander C. Apple The faculty and staff of ISIS will recognize the graduates and their certificate accomplishments as well as present the Second Annual Gerardine DeSanctis Award for Academic Excellence. SOFTWARE TAKES COMMAND,
or life after After Effects The Department of Art, Art History and Visual Studies jointly with ISIS and the Nasher Museum of Art present the free public lecture by Dr. Manovich. Lev Manovich is the author of the DVD "Soft Cinema: Navigating the Database" (The MIT Press, 2005), and "The Language of New Media (The MIT Press, 2001)" which is hailed as "the most suggestive and broad ranging media history since Marshall McLuhan." Manovich is in demand to lecture on new media around the world. Between 1999 and 2007 he presented over 230 lectures, seminars and master classes in North and South America, Europe, and Asia. He is a Professor in Visual Arts Department, University of California - San Diego where he also directs a Lab for Cultural Analysis. Manovich was born in Moscow where he studied fine arts, architecture and computer science. He moved to New York in 1981, receiving an M.A. in Cognitive Science (NYU, 1988) and a Ph.D. in Visual and Cultural Studies from University of Rochester (1993). Manovich has been working with computer media as an artist, computer animator, designer, and programmer since since 1984. His art projects have been presented by, among others, Chelsea Art Museum (New York), ZKM, the Walker Art Center, KIASMA, Centre Pompidou, and the ICA (London). ISIS TechTuesdays featuring Jessica Mitchell OIT Analyst and ISIS 200 co-instructor Jessica Mitchell will present on the Duke Digital Initiative (DDI). View the TechTuesdays website and schedule. Security & Liberty Forum Speaker and Panel Discussion topics
View the event website here and register here. *CANCELLED ISIS TechTuesdays featuring Jessica Mitchell View the TechTuesdays website and schedule. ISIS TechMondays featuring Nicholas Tishuk Wiki Love: Collaborative Pedagogies for the Urban Classroom View the TechTuesdays website and schedule. ISIS Game Night ISIS is hosting its fourth Game Night of the 2006-2007 school year to welcome everyone back from Spring Break. Come out to the new Interactive Multimedia Project Space (IMPS) in the Franklin Center and enjoy XBOX 360, Playstation: PS2, PC, Atari gaming along with board games. We will also have pizza, soda and information about ISIS. There is no charge, so bring a friend and have a good time! ISIS TechTuesdays featuring John Taormina
John Taormina, Curator of Visual Resources for the Department of Art, Art History & Visual Studies at Duke, will discuss "Faster than a Speeding Bullet: The Transition to Digital Media in the Academic Visual Resources Library." View the TechTuesdays website and schedule. ISIS TechTuesdays featuring Sarah Ellis & Richard Lucic As the instructor for the ISIS 140 Web-Based Multimedia Communications course, Richard Lucic will discuss how iPods have been integrated into the learning environment in the ISIS program and the impact that has had on the quality and creativity of student work. He will also discuss some specific results of the students' use of iPods including the project assignment that produced Sarah Ellis' remarkable iTheory project. During her first semester of music theory, junior Sarah Ellis saw her fellow students struggle with the development of aural skills, primarily because they did not know how to practice on their own. An open-ended final project for ISIS 140 thus provided her with the perfect opportunity to develop iTheory, a music theory ear-training program for the iPod. Through a series of quizzes, iTheory allows on-the-go users to practice interval recognition, scale recognition, chord recognition and perfect pitch. View the TechTuesdays website and schedule. ISIS TechTuesdays featuring Harry Halpin Harry Halpin, research postgraduate at the University of Edinburgh and visiting HASTAC project planner at Duke University, and the Chair of the GRDDL W3C Working Group and a member of the W3C Semantic Web Co-ordination Group. His interests lie in the intersection of the Web, artificial intelligence, philosophy of the mind, and computational linguistics. Title: The Next Generation of the Web The Web is, in the words of its inventor Tim Berners-Lee, a "quite boring place" where a human user goes from one hypertext document to another by following a link. With the rise of the "Web 2.0" phenomena, the combination of Javascript and XML (AJAX) can now be used to deliver applications over the Web itself - and now after the original "dot com" crash, both the creativity and money have returned. However, there are concerns about data privacy and the scalability of this approach. One possible road of evolution is the Semantic Web, which applies the principles behind the Web (a universal naming system for information and the ability to link arbitrary information) to any sort of information, not just hypertext. With the rise of microformats and a new technology called GRDDL, we can now deploy the next-generation of the Semantic Web easily from the current Web to achieve globally scalable "mash-ups." Finally we will investigate the use of functional programming and proofs to answer the age-old question: Where did your data come from, and who did what to it! View the TechTuesdays website and schedule. Podcast Academy V Please see the Podcast Academy V website for detailed information including the schedule. Updates are added regularly. ISIS TechTuesdays featuring Jane M. Gaines and Josh Gibson Josh Gibson, Assistant Director of Film/Video/Digital and Jane M. Gaines, Founder and Former Director of Film/Video/Digital, will present: "Student Digital Works." These are works made by Duke undergrads in recent FVD courses. View the TechTuesdays website and schedule. Please join us afterward for a tour of the ISIS Deep Lagoon Mac Lab in John Hope Franklin Center room 036. ISIS Game Night ISIS is hosting its third Game Night of the 2006-2007 school year. Come out to the new Interactive Multimedia Project Space (IMPS) in the Franklin Center and enjoy XBOX 360, Playstation: PS2, PC, Atari gaming along with board games. We will also have pizza, soda and information about ISIS. There is no charge, so bring a friend and have a good time! ISIS TechTuesdays featuring Paul Jones Paul Jones, founder of sunsite.unc.edu and director of ibiblio.org, will present "Participatory Digital Libraries - Past and Futures; the ibiblio trends," in which he will talk about experiences and futures of Contribtor-run Digital Libraries and Digital Repositories with some particular focus on the ibiblio tends. This will be somewhat of an update of his paper "Open (source)ing the doors for contributor-run digital libraries.[PDF]" Communications of the ACM. Volume 44 , Issue 5 (May 2001). Also at http://ibiblio.org/pjones/presskit/ACM-p45-jones.pdf or if you prefer the Japanese language version http://www.ibiblio.org/pjones/presskit/p45-jones.jp.pdf. Paul Jones will be preparing his talk on his wiki. Anyone may add things to it. Also, feel to leave comments to the post or on his blog as to what he could say during his TechTuesday talk. View the TechTuesdays website and schedule. ISIS TechTuesdays featuring Deborah McGuinness Deborah McGuinness is the acting director and senior research scientist at Stanford University's Knowledge Systems, Artificial Intelligence Laboratory. "Emerging Semantic Web Trends: Transparent and Trustworthy Applications and Semantically-Enabled Scientific Data Integration." As web applications proliferate, more users (both people and agents) find themselves faced with decisions about when and why to trust application advice. In order to trust information obtained from arbitrary applications, users need to understand how the information was obtained and what it depended upon. Particularly in web applications that may use question answering systems that may be heuristic or incomplete or data that is either of unknown origin or may be out of date, it becomes more important to have information about how answers were obtained. Emerging web systems will return answers augmented with Meta information about how answers were obtained. In this talk, Deborah McGuinness will describe an approach that can improve trust in answers generated from web applications by making the answer process more transparent. The added information is aimed to provide users (humans or agents) with answers to questions of trust, reliability, recency, and applicability. The talk will include descriptions of a few representative applications using this approach explaining cognitive assistants that learn and intelligence analyst tools. The talk will also briefly highlight work on semantically-enabling access to and integration of scientific data. Examples will be taken from Deborah’s work on the NSF-funded Virtual Solar Terrestrial Observatory and the NASA-funded Semantically-Enabled Scientific Data Integration projects. View the TechTuesdays website and schedule.
ISIS/ACM/DAGGER/Psi Upsilon Fraternity Gaming Tournament A for-charity collaborative gaming event including Nintendo Wii, Nintendo Gamecube, Xbox, Xbox 360 and Playstation 2 gaming. HASTAC Town Hall - Interaction Taken from the HASTAC website: Public Lecture & Digital Humanities Fellowships> The Presence project: The Politics of Presence > Lynn Hershman Leeson > Early December 2006 The Stanford Humanities Laboratory has invited Lynn Hershman Leeson, an artist who works extensively in photography, video, film, installations, and has pioneered interactive computer and net-based media art, to speak during their Interaction programming along with others on The Politics of Presence. Hershman Leeson will also be invited as artist-in-residence at the Lab as part of The Presence Project, a collaborative project in creative interdisciplinary research running September 2005 – June 2010. Presence is a fundamental yet highly contested aspect of performance, and performance has come to be a key concept in many different fields. Notions of presence hinge on the relationship between the live and mediated, on notions of immediacy, authenticity and originality. Presence prompts questions of the character of self-awareness, of the presentation of self. Interaction is implicated — presence often implies being in someone's presence. Location too — to be present is to be somewhere. Hence presence also directs us outside the self into the social and spatial. And also, of course, into temporality — a fulcrum of presence is tense and the relationship between past and present. The Presence Project aims to combine expertise from performance and drama theory and practice, anthropological archaeology, and computer science to investigate means by which "presence" is achieved in live and mediated performance and simulated environments. The project aims to explore how exchanges of practices, concepts and methodologies between academic disciplines and between live, mediated and simulated performance may deepen an understanding of the performance of presence. Additionally, the Stanford Humanities Center will be sponsoring two Digital Humanities Fellowships directed to humanities scholars whose research methods are uniquely shaped by digital technologies or for whom humanities computing is an area of research. ISIS TechTuesdays featuring Ricardo Pietrobon Duke University Professor of Surgery, Ricardo Pietrobon, MD, PhD, will be presenting on "Research about Research: Studying research problems and proposing solutions." Dr. Pietrobon's presentation will focus on ongoing studies of common problems occuring in research teams and research policy environments, their study from an interdisciplinary perspective, and proposed solutions using web applications. View the TechTuesdays website and schedule. **CANCELLED** HASTAC Town Hall - InCommunity ISIS will host a viewing of the video from the November 9-11, 2006 "Toward a New Civic Culture: Smart and Creative Community Building," a virtual town meeting on technology and civic participation featuring Harry Boyte, John Eger, Brian O'Connell, and Kim Walesh. This event is a part of the HASTAC InFormation Year 06|07 held at National University. A discussion will follow the viewing. Taken from the HASTAC website: We have settled on a theme that features the process of civic engagement, citizen leadership, collaboration for smart and creative community building, and the applications of community technology and digital media to facilitate the process. As such, we have identified our speakers and the supporting cast, outlined the InCommunity program and selected the second week in November for a multimedia, mini-town hall broadcast event. We also are planning a virtual forum with key academic and citizen leaders, and anticipate positive responses from the key player that we have invited. A full description of the November 9-11 event may be found here. ISIS TechTuesdays featuring Paolo Mangiafico You probably have somewhere in a box photographs and letters left to you by your grandparents, and scholars have always counted on libraries and archives to preserve and provide access to documents and other media for study. Will future generations be able to see and use the terabytes of "born digital" data that our society is creating now? What will it take to make sure that digital materials are preserved and usable beyond the short lifespan of current technologies? View the TechTuesdays website and schedule. Wednesdays at the Center ISIS TechTuesdays featuring Peter North, Kyle Johnson & Jessica Mitchell
Peter North, a senior in Duke's Trinity School, Kyle Johnson, Director of Information Technology Services for Duke University Student Affairs and Jessica Mitchell, OIT Analyst and co-instructor of ISIS 200 will be presenting on the collaboration between the ISIS 200 Research Capstone students and Student Affairs that resulted in the new eFlyer electronic events flyering system for Duke student events. View the TechTuesdays website and schedule. ISIS Game Night ISIS is hosting its second Game Night of the 2006-2007 school year. Come out to the new Interactive Multimedia Project Space (IMPS) in the Franklin Center and enjoy XBOX 360, Playstation: PS2, PC, and Atari gaming. We will also have pizza, soda and information about ISIS. There is no charge, so bring a friend and have a good time! **CANCELLED** HASTAC Town Hall - Interplay ISIS will host a viewing of the discussion from the October 21, 2006 performance by Laurie Anderson and discussion by Antonio Damasio as part of the HASTAC InFormation Year 06|07 held at the University of Southern California. A discussion will follow the viewing. Taken from the HASTAC website: The USC events for 2006-2007 will focus on the topic “Interplay.” Our investigations are meant to explore the feelings of possibility and transformation that a variety of digital media invoke, from games to music to remix culture to the thriving social networks that so animate many electronic forms and devices. While we want to hold on to the sense of playfulness and utopian desire that digital culture so inspires, we aim to situate this hopeful mode within a larger understanding of the political, historical and cultural forces in which technological forms are always embedded. The year will kick off in October with a large public presentation by Laurie Anderson focusing on issues of the interplay between art, technology, and science. Long a technological innovator in her musical and multimedia performances, Miss Anderson was recently NASA's first artist in residence. She will be joined in conversation by neuroscientist Antonio Damasio, director of the USC Brain and Creativity Institute and a leading researcher of cognition, emotions, and neural systems. A full description of the October 21 event may be found here. ISIS TechTuesdays featuring Fred Stutzman Fred Stutzman, a doctoral student at UNC-Chapel Hill's School of Information and Library Science, will be speaking about his work on ClaimID.com, a project that allows individuals to control their online information. Fred's research interests include social software and networks, identity production in digital worlds and cultural effects of social computing. View the TechTuesdays website and schedule. *Rescheduled for March 20, 2007* ISIS TechTuesdays featuring John Taormina
John Taormina, Curator of Visual Resources for the Department of Art, Art History & Visual Studies at Duke, will discuss the new imaging system Duke is implementing (MDID-Madison Digital Image Database) to replace Luna Insight for its teaching and digital image repository. The system, supported by Arts and Sciences IT office, is available for access by the campus community. View the TechTuesdays website and schedule. ISIS TechTuesdays featuring Wayne Miller, Ken Hirsh, & Melanie Dunshee Wayne Miller (Director of Educational Technologies, Duke Law School), Ken Hirsh (Director of Computing Services, Duke Law School), and Melanie Dunshee (Deputy Director of the Law Library) will present on their innovative open access model for Duke University Law journals. Duke Law School's seven student-edited journals were prominently featured in the June 6, 2005 unveiling of the Open Access Law Program, an initiative of Creative Commons and its Science Commons Publishing Project. The announcement of the Open Access Law Program was notable not only for the encouragement and support the Program will provide for increasing free access to scholarly literature in law, but for its acknowledgment of Duke Law School's longstanding commitment to making legal scholarship freely available on the World Wide Web to international and interdisciplinary audiences, as well as to legal scholars. Specifically, Wayne, Ken, and Melanie will discuss technology and techniques for the online presence of: their print journals; their online journals; their scholarship repository at http://eprints.law.duke.edu (which currently contains over 1000 articles); and their database of faculty scholarship that feeds their faculty bibliographies and our recent faculty scholarship page (accessible via http://www.law.duke.edu/fac/facpub.html). View the TechTuesdays website and schedule. ISIS TechTuesdays featuring Rachael Brady Rachael Brady, Director of the Visualization Technology Group, works with researchers from many different departments at Duke. She promotes the use of visualization and virtual reality technologies for improved understanding of scientific data and human cognition. This Tech Tuesday will describe a few case-studies of what exactly is involved in transforming an initial idea or concept into a visualization or DiVE application. View the TechTuesdays website and schedule. ISIS Back-to-School Game Night ISIS is hosting a Game Night to welcome everyone back for the 2006-2007 school year. Come out to the new Interactive Multimedia Project Space (IMPS) in the Franklin Center and enjoy XBOX 360, Playstation: PS2, PC, and Atari gaming. We will also have pizza, soda and information about ISIS. There is no charge, so bring a friend and have a good time! ISIS TechTuesdays featuring Eyal Fried "Ubiquitous computing", "Environmental Computing", "Disappearing Computing", "Tangible Interfaces", "Tangible Media, "Interactive Spaces" — these are just a few of the "Bon-Ton-ish" buzzwords encapsulating, at least in part, the co-evolutionary process of the physical and the digital, the unification of the atoms and the bits. This ongoing process is the platform upon which the generation of new environments, new experiences, new behaviors and narratives can take place. We are very pleased to welcome Eyal Fried for our first TechTuesdays of the academic year, in which he will introduce the top-of-the-art in the thinking and application of the physio-digital domain, and also touch on the deeper meanings these might inflict on the human experience. Eyal Fried is an Interaction Designer and Social researcher, now operating from Israel. With an academic background in psychology and communication, Eyal has done web design work in New York, research with the PLAY research studio of the Interactive Institute in Gothenburg, Sweden, and Human-Computer research and design for MAX Interactive in Tel-Aviv, Israel. He graduated from the postgraduate program at the Interaction Design Institute Ivrea (IDII), Ivrea, Italy, where he worked experimentally and commercially with physical computing and interactive spaces. He is now collaborating with the ID-Lab, an IDII spin-off. Eyal is currently teaching at Shenkar Design and Engineering Academy and the Holon Institute of Technology , and is a co-founder of the B-Lab, an Interaction Design experimental initiative. View the TechTuesdays website and schedule. Thinking Through New Media Duke University hosted an international graduate student conference dedicated to the interdisciplinary study of digital technologies and their impact on art, culture, science, commerce, society, and the environment. The purpose of the Thinking Through New Media workshop was to build an interdisciplinary graduate student community around new media scholarship and to introduce participants to HASTAC (pronounced “haystack”), ISIS, and RENCI. ISIS TechTuesdays featuring Tim Poe
Tim Poe, Senoir Manager of Video and Audio Services from OIT, will be presenting on Duke's emerging campus video conferencing infrastructure. Game Night ISIS is hosting a Game Night to celebrate their role in the new Game2Know Focus cluster and the opening of the Interactive Media Project Space (IMPS) in the John Hope Franklin Center. Please join us for a night of food, fun, and information. IMPS is equipped with four 50-inch plasma screens, a projection wall, two XBOX 360s, and a Playstation: PS2. Choose from games like Quake 4, Fifa 06: Road to Fifa World Cup, Dead or Alive 4, Final Fantasy VII, and more. Please feel free to bring your own games! ISIS TechTuesdays featuring Rachael Brady Rachael Brady from the Visualization Technology Group will be presenting on the state of visualization research at Duke. Visualization applies the algorithms of computer graphics with the fields of perception and representation to visually communicate digital information. Visualization is used for presentations, art creation, data analysis, model validation, illustration, data exploration, entertainment, and cognitive studies. In particular, Rachael willbe discussing her work on the new DiVE tank (Duke Immersive Virtual Environment). ISIS TechTuesdays featuring Marilyn Lombardi Marilyn Lombardi from OIT will be discussing her work with the Croquet for Education intiative, which is a multi-institution development project for the Croquet Project. Prior to her arrival at Duke, Marilyn was Senior Strategist for the 600-employee Division of Information Technology at the University of Wisconsin – Madison. In that role, she was responsible for providing a strategic perspective on national trends, building enterprise-wide and multi-institutional coalitions, and working with DoIT senior management team to develop and deploy new digital initiatives in support of the university’s academic mission. Dr. Lombardi is also Scholar in Residence for the EDUCAUSE Learning Initiative (ELI, formerly NLII), a national association of institutional leaders, policy makers, faculty, librarians, and students dedicated to advancing learning through IT innovation. Bob Stein :: "Redefining Reading & Writing in a Networked Culture" For the past several hundred years, intellectual discourse has been shaped by the rhythms and hierarchies inherent in the nature of print. As discourse shifts from page to screen and, more significantly, to a networked environment, the old definitions and relations are undergoing unimagined changes. Join us as Bob Stein, visiting fellow at the USC Annenberg Center for Communication and pioneer of the TK3 publishing software, discusses how new media technologies continue to disrupt traditional practices of information production and consumption. Bob Stein is currently a visiting fellow at the USC Annenberg Center for Communication as a director of the Future of the Book project, which is co-located at USC and Columbia University. In 1985, Stein founded The Voyager Company, one of the earliest incarnations of an exclusively multimedia based company. Starting with the release of laser disc versions of such films as King Kong and Citizen Kane under the Criterion Collection label, Voyager was from the start focused on the educational possiblities of media. In 1989, Voyager released an interactive guide to Beethhoven's Ninth Symphony, a work that is generally considered the first consumer CD-ROM title. The company subsequently released a profoundly diverse catalog of multimedia projects, expanding the user's experience by adding text, sound, and image to titles ranging from the history disc Who Built America to the performance pieces of New York artist Laurie Anderson. Prior to founding Voyager, Stein worked with Alan Kay in the Research Group at Atari on a variety of electronic publishing projects. Stein's driving interest in the update of the fundamentally engaging qualities of books to new electronic mediums has carried over to his current position as CEO of the web publishing venture Nightkitchen, which he founded in 1996. By creating the multimedia publishing and authoring environment called TK3, Nightkitchen created software that Stein proposes will "enable people?even those with no technical experience?to assemble text, images, audio, and video files into sophisticated electronic documents." Stein's forward-thinking actions in the realm of multimedia have consistently placed emphasis on the importance of the user in content authorship and have allowed interactive works to become visable within the commercial world. Stein is currently working on the SOPHIE project, which is an open-source model extending the capabilities of TK3 for digital multimedia authorship and publishing. ISIS TechTuesdays featuring Julian Lombardi Julian Lombardi from OIT will be discussing his role as a designer of the Croquet Project. Dr. Julian Lombardi is a former biology professor, author, and award-winning software designer with an interest in developing software systems that support the gathering, representation, processing, and dissemination of information that is distributed across many individuals. He brings his background in developmental and evolutionary biology, complex adaptive systems, complexity theory, and in the study of emergent properties in biological systems to his work in information technology. Dr. Lombardi has long been fascinated by the transformative potential of new interface technologies. In the late 1980s, and while a professor at The University of North Carolina he began developing instructional software for biological and medical education. In 1995, he combined his interests in information technology and evolutionary/developmental biology and developed systems and methods for enabling representations of network-deliverable resources to self organize and optimize within the framework of social computing systems. Based on this work, he was awarded a patent on technologies and processes for visualizing and organizing location-based information and in 1999, he founded ViOS, Inc. He served as ViOS's CEO and then Chief Creative Officer/Chief Software Architect. Over an 18 month period, he oversaw the successful completion of the company's core technology and the company successfully launched a user-friendly knowledge management and social computing platform with an industry award-winning interface. In 2000, Dr. Lombardi was the subject of a feature article in Success Magazine, was identified as one of the nation's "Thought Leaders" in information technology by Access Magazine Online and the ViOS product won Best of Show at the Upside Magazine's prestigious Launch! event. Julian is an independent entrepreneur who provides executive management and consulting services for emerging IT compa |
















































